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Mod 1 param: (The Id of the line you just created in Skills.txt) Set the values in the row to the following: This is going to help us test our new skill. Lastly, jump to the value for reqlevel and set it to -6. Leave charclass blank if you're creating the skill for an item. Remove the third value ("sor") in the charclass column and add "nec" if you're creating the skill for a Necromancer. Change the first value to "Venom Bolt" and the second (Id) to the next sequential row number. To do this, we're going to start by copying a similar skill, so select Fire Bolt (Row 36) and copy/paste it in the new line you just created. This is where we are going to begin our new skill. In Skills.txt add a new row at the very bottom of the file. If you use D2Excel you can open files as you edit them. If you use D2Screech or Afj Sheet Editor you can open them all at once. This is always good policy when creating a new skill. Double-check your values against the Phrozen Keep's File Guides (In the Knowledge Base) as you follow along. Note here that as I am writing this tutorial I am making a Poison Bolt skill for the first time, so nothing I say is canon. Spreadsheet Editor, I use D2Excel and Afj Sheet Editor.ĭ2 Character saved/starting with the horadric cube. String Table Editor, I use Darkstorm's Table Editor. Tutorial requires the following software: This tutorial requires the following files: This is a beginner-moderate difficulty tutorial:
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Tutorial: How to create a Poison Bolt skill